The three calls

  1. Warn. About a page ahead, give the operator a warning so they can get ready: "Warning lights 12." Many companies skip warnings for simple cues.
  2. Standby. A few lines ahead, put the cue on standby: "Standby lights 12." Leave at least 1.5 seconds before the go so the operator can answer.
  3. Hear the answer. Wait for the operator to reply "Standing by" before you go on. If there is no answer, ask again.
  4. Go. On the exact word or moment marked in your prompt book, say the cue and then the word go: "Lights 12, go." The operator acts on the word go.
  5. Clear. After the go, the cue is done. Move your eyes to the next cue marked in the book.

The order matters more than the exact words. Some houses say "LX" and "sound", some say "lights" and "Q"; what never changes is warning before standby, standby before go, and the word go last.

Where the marks go in the prompt book

Each cue is written in the margin of the script: a W and the cue number where the warning is called, SB where the standby is called, and the cue number with a line or arrow at the exact word it goes on. The sample prompt book page shows the layout Spikemark uses.

How Spikemark times your calls

The drill reads the scene aloud one line at a time. It records when each line starts and ends, and nothing finer: word by word timing events are not fired reliably by every browser, so every go point in Spikemark sits at the start or the end of a line. With no voice available, the lines are shown on a caption clock instead, each for its reading time.

Worked example: the cues of "Out of the cold" from Trifles at Hard, with times from the start of the scene for a reading at normal speed (a real voice will differ a little).
CueWhat it doesWarn fromStandby fromGo at
LX 1Cold morning light firms up once business starts0.0 s3.6 s13.9 s (start of line 4)
SQ 1Wind gusts at the outer door13.9 s19.7 s29.5 s (start of line 6)
LX 2Slow shift: the rocker picked out as Hale points37.5 s42.2 s54.2 s (end of line 10)
SQ 2The kitchen clock ticks up42.2 s49.1 s56.3 s (start of line 12)

Call LX 1 0.9 seconds after its go point at Standard, where the window is 0.6 seconds, and the report says: "Go was 0.9 s late; the go is at the start of line 4."

Common mistakes

Practise on public domain scenes in the calling drill, and learn the blocking side in the daily blocking drill.

Sources

Checked on 27 September 2026. Stage management notation and calling have no single governing standard; what is written here is common practice in our own words. Where your teacher, stage manager or company does it differently, follow them.

Frequently asked questions

Why does the word go come last?

So the operator can hear which cue it is before acting. "Lights 12, go" lets them check the number; "go lights 12" would start the cue before they know which one it is.

Is a warning always needed?

No. Many stage managers warn only for big or complex cues. Spikemark grades warnings so you practise the full sequence; the easy level has the fewest cues.

What is a cue light?

A small light at an operator's or actor's position that the stage manager switches on for standby and off for go, used where a headset call would not work. The drill shows one.

How does Spikemark know when I called?

The scene is read one line at a time, and each line's start and end are recorded from the speech engine. Every go point sits at the start or end of a line, and your calls are timed against those points.